Point Type
Last updated
Was this helpful?
Last updated
Was this helpful?
Header: Implementation:
4 bytes
Members: float intensity
intensity = 0.0f;
4 bytes
Members: uint32_t label
4 bytes
Members: uint32_t rgba
r = g = b = 0; a = 255;
8 bytes
Members: float x, y
16 bytes (12 bytes used)
Members: float x, y, z
data[3] = 1.0f;
32 bytes (12 bytes + 4 bytes used)
Members: float x, y, z; float intensity
data[3] = 1.0f;
intensity = 0.0f;
32 bytes (12 bytes + 4 bytes used)
Members: float x, y, z; uint32_t label
data[3] = 1.0f;
label = 0;
32 bytes (12 bytes + 4 bytes used)
Members: float x, y, z; uint32_t rgba
data[3] = 1.0f;
r = g = b = 0; a = 255;
32 bytes (12 bytes + 4 bytes used)
Members: float x, y, z; uint32_t rgba
data[3] = 1.0f;
r = g = b = 0; a = 255;
32 bytes (12 bytes + 8 bytes used)
Members: float x, y, z; uint32_t rgba, label
data[3] = 1.0f;
r = g = b = 0; a = 255;
label = 0;
32 bytes (12 bytes + 4 bytes used)
Members: float normal[3]; float curvature
data_n[3] = 0.0f;
curvature = 0;
32 bytes (12 bytes + 16 bytes used)
Members: float x, y, z; float scale, angle, response, octave
data[3] = 1.0f;
scale = 1.0f;
angle = -1.0f;
response = 0.0f;
octave = 0;
48 bytes (12 bytes + 12 bytes + 4 bytes used)
Members: float x, y, z; float normal[3]; float curvature
data[3] = 1.0f;
data_n[3] = 0.0f;
curvature = 0;
48 bytes (12 bytes + 12 bytes + 8 bytes used)
Members: float x, y, z; float normal[3]; uint32_t rgba, float curvature
data[3] = 1.0f;
data_n[3] = 0.0f;
r = g = b = 0; a = 255;
curvature = 0;
48 bytes (12 bytes + 12 bytes + 16 bytes used)
Members: float x, y, z; float normal[3]; uint32_t rgba, float radius, confidence, curvature
data[3] = 1.0f;
data_n[3] = 0.0f;
r = g = b = 0; a = 255;
radius = confidence = curvature = 0.0f;